KAYAK

A game made for the 2nd edition of the Gran CITM Game Jam in 31h. The theme was sea and the subtheme we picked was vehicles. This game has been entirely done by ourselves (including the art) except for the music and sound fx.

Download the game HERE

About the game

Kayak is a 2 vs 2 local co-op racing game. Each team (formed by 2 players) is in control of one kayak. Each player has a double-bladed paddle that can use to paddle on each side of the vehicle. As in real life, paddling right will propel the kayak in the opposite direction, and the same for the left side. With this in mind, each pair will have to coordinate properly to advance through a water circuit in the sea and sort some rocks in their way to the goal.

You can win the game in two different ways:

1. Getting to the goal before the other team does.

2. If one team is so behind that it is no longer seen in the screen a 3 second countdown timer will start. If that team doesn’t manage to get visible in the screen before the counter ends, the other team automatically wins the game.

Tutorial1 Tutorial2 Map1 Map2 Map3 Map4 Map4_End Coundown Victory

Installation instructions

Plug-in 4 game XBOX controllers, execute ‘Kayak.exe’, choose the graphics configuration that best suits you and enjoy playing!

Controls

Team Rocketo members

This game has been made by 5 students of CITM (UPC):

Aleix Gabarró (Code & Design):

Guillermo García (Code & Design):

Jonathan Molina-Prados (Code & Design):

Guillem Costa (Code & Design):

Víctor Masó (Art & Design):

Tools used

Attributions

Graphics

The water shader along with some of its components it’s based in a tutorial by Erik Roystan Ross

Audio